Hi ๐, I'm Peyton Smith
I have a passion for technology and I want to use it.
I have a passion for technology and I want to use it.
C#, Unity, UI design, interaction design, working in 2D, 3D, animations, and audio.
XR Interaction Toolkit, OpenXR, Oculus SDK, AR Foundations, Vuforia, WebXR.
git, git-lfs, GitHub, collaboration, branching, merging, requesting, reviewing, conflict management, etc.
sql, mysql, ORMs, mysqldb and SQLAlchemy for python, firebase.
low level, high level, web-stack, game-dev error analysis and bug squashing.
html, css, javascript, web frameworks, static and dynamic sites.
bash scripting, C programming including memory management, low level data structures and algorithms, and Linux and Unix system programming.
python, C#, javascript, high-level data-structures and algorithms, test-driven development, web-scraping.
TCP/IP, SSH, SSL/TLS, HTTP/S, Webstack Debugging, Puppet, Servers, Web Servers, Application Servers, Configuration Management, Load Balancers, Postmortems, Networking, Monitoring, Security.
Let's talk about the swiss army knife of Game Engines!
Posted March 10, 2022 by Peyton Smith ‐ 2 min read
Is XR ready for the web? Is the web ready for XR?
Posted March 10, 2022 by Peyton Smith ‐ 2 min read
Posted November 5, 2021 by Peyton Smith ‐ 1 min read